Deus ex final boss theme

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Revolution is often described as a wondrous offspring of Metal Gear Solid and Mass Effect, and by 'often described' I mean 'described by me'. The saddest part of these bosses is not that they're bad, but that they could have been extraordinary if they had gotten some more specific attention. However, with the bosses in Revolution the only real choice is to figure out what weapon is the best for exploiting their horrendously simple attack patterns. In fact, there's a good argument to be made that the game should have let me somehow sneak or talk my way out of the fights altogether. You see, Revolution is all about the ability to deal with situations in multiple different ways, and while the game is fairly slanted towards stealth play, there are varied and intricate ways through most events. While they aren't game-breakers, they are clumsy and uninspired bullet sponges whose design runs counter to the nature of the rest of the game, which should not come as a surprise given that the bosses' development was outsourced by Eidos Montreal to a different company.

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The people of the Internet appear to agree on this notion. The boss battles in Deus Ex: Human Revolution suck.